14 Mar 2019

The Elf's Prisoner - Commentary 20

Crime scene investigation, in The Elf's Prisoner Chapter 20.

Okay, CSI might be over the top for what the cast is doing, but between fire fighting and discovering the body, they're hitting a few procedurals that don't normally appear in a fantasy.  No one has written Emergency! in a fantasy setting and possibly only Terry Pratchett has written police procedurals.  Yet, here I am, adding those elements, though the decision wasn't conscious of the approach at the time.  'Twas NaNo and words needed to be written.

The Elf's Prisoner started as a D&D-esque story, but I wanted to bury the gaming portion deep, despite using dark elves.  What works in a game doesn't quite work in fiction, particularly the random encounter.  Tossing in a random fight will keep player interested and give them a small bit of treasure, it doesn't work as well for readers.  Well, it could, but who can afford to include a couple of silver coins or a +1 dagger in every printed novel, and how would that work with an ebook?  So, what was originally an action scene to keep reader and, admittedly, writer interest, had to become something more than that.

By this time, I finally worked out how magic worked.  Instead of Vancian magic, I went a different route and "borrowed" from Shadowrun.  I've gone into depth on how I created the magic system before; short form is that wizards need to learn every spell they know, but can cast them until they exhaust themselves.  If the wizard has a focus, like a wand or a rod, or uses gestures, then it makes it easier to cast a spell.  That just left figuring out what spells Jyslyn knows.  I don't have a list; that would've meant planning ahead on a story that was a last minute decision.  I did have an idea of the sort of spells Jyslyn would want to learn.  In a city where anyone who could cause her problems would have protection against direct magic, Jyslyn would learn spells that have an indirect effect.  Zapping someone with a ice bolt won't work; zapping a wall to turn it into mud and cover that same someone would.  Jyslyn has a spell to control large amounts of water; the protective magics won't do much against a mini-tsunami.

The corpse is, for me, what turned this from a random encounter into a plot-driven scene.  An abandoned farm, a burnt corpse, and a fire don't really answer questions but add them.  Here, though, I had the answers.  I kept trying to work out why the fire started, and the more I dug, the more I was able to connect the fire to the main plot.  The next chapter expands it more, but for now, it's enough to say that I knew who, roughly, and I knew why.  The cast, not so much.

The contributions to the investigation came from the cast's strengths.  Jyslyn put out the fire.  Kazimier, the healer, determined cause of death.  Wren picked up on the lack of animals, dead or alive.  Nyssa has her reasons for not leaving just yet.  The choice of who did what was important.  Jyslyn wouldn't know what a surface barn looks like and Kazi, wouldn't have picked up on the abandoned nature of the farm.  Jyslyn remarking on an abandoned farm would ring false.  Leo or Wren diagnosing the cause of death would throw readers.  The right character has to make these observations.

As of this chapter, I had a rough plan, one that would at least get me to the dwarven kingdom.  Once there, I could try figuring out where I was going next, but the journey now has a point to aim for.  It's something, especially when pantsing.

Friday, the dangers still lurk, in The Elf's Prisoner Chapter 21.
Also Friday, over at Psycho Drive-In, One Day at a Time.
Saturday, over at The Seventh Sanctum, Carmen Sandiego.

12 Mar 2019

Test Run - The Witcher - Human Mage

Last week, I tried creating an elven archer  for R. Talsorian's The Witcher RPG, based on the video game based on the series of dark fantasy novels by Andrezej Sapkowski, all with the same name.  Character creation can get involved, though some of that was self-inflicted with the age of the character.  The lifepath system can add to the time needed to create a character, as can missing a key sentence.  The archer was straightforward, though, no extra mechanics beyond the base rules.

This time around, I'm going to try a human mage.  Since last week's character almost became a bard until his life made him hideous and feared, I'll keep the options open, but the end goal right now is someone who can use magic of some sort.  I'll keep with a random lifepath, just to see what I get.  This time, though, I may ignore results that work against my concept.  After the break, character creation by the steps in the book.

10 Mar 2019

Where Did 3am Go?

It's that time of year again, when an hour is stolen.  We only just started getting light in the evening and now we have to jump forward an hour.  The equinox hasn't happened yet, so there's still more hours of darkness than of light.  Daylight Saving Time doesn't save anything.  That lost 3am could be put to better use, like sleeping.  We're getting shorted.  It's time for Daylight Saving Time to be tossed on the rubbish bin of bad ideas.

8 Mar 2019

The Elf's Prisoner - Chapter 20

Chapter 20

Previously:
Back on the road.
Northbound road, unclaimed lands
The group rode on in silence as the sun climbed into the sky.  Leomund had the lead.  Nyssa fell further back, keeping a wary eye out for anyone following.  Kazimier and Jyslyn rode together in the middle, side by side.  The dark elf grew warm underneath all the layers of clothes she wore.  Beads of sweat pearled on her brow and ran down her cheeks.  She fanned herself, trying to get a small breeze to blow against her face.

The sun crested, passing over its apex.  Just as Nyssa called for a halt, Wren raced back, her horse panting from the effort.  "There's a fire!" the young elf yelled.  She pointed behind her.  Dark wisps of smoke rose from the ground in the distance.

7 Mar 2019

The Elf's Prisoner - Commentary 19

Planning by the seat of their (and my) pants, in The Elf's Prisoner Chapter 19.

When writing by the seaet of the pants, it helps to have a rough plan in mind, even if it's "get characters to plot point C."  During NaNoWriMo 2015, I didn't even have that.  I had characters in search of a plot.  The more I could focus on their journey, the more time I had to figure out where the plot was going.  The time at the inn helped buy a few days of thinking, usually while trying to get to sleep, about where the story was going.  The planning the characters are doing?  That's also me trying to work out the next bit of narrative.

What helps is that the group isn't familiar with each other enough to know what the others are thinking.  That forces them to explain themselves.  During NaNo, that's even more words!  Yay, words!  That also means I need to know where everything is in the setting, the setting that I was building as I wrote.  Again, that's a bad idea when writing epic fantasy.  Or any fantasy, really.  Fortunately, British Columbia exists and was useful as a stand-in.  If there's any TV producers reading the story with an eye on adapting it (ha!), filming in Vancouver and the BC interior gets you exactly the setting you'd need.

The goblins Jyslyn mentioned were originally just a placeholder, $humanoids_2, which I also used in the interregnum in Chapter 14.  Even now, "goblins" is just a placeholder.  I have an idea for a story in the same setting where one of the characters is a goblin treasure finder, so I may want to change things in The Elf's Prisoner a bit.  That's getting ahead of myself here, though.

Kazi's idea is a good one.  The Gashed Axe takes orders from Jyslyn's family.  Having Jyslyn send them on a wild goose chase clears a path.  Jyslyn, though, risks discovery by doing that, and Valenza not just holds grudges, she nutures them like they were babies.  Valenza treats her grudges better than she treats babies, really.  Never let Valenza babysit.

At the end of this chapter, did I have an idea of where I was going?  Sort of.  It's a very general idea - get the characters to the dwarven realm where they can keep investigating.  I'll worry about what happens there when the story gets there.  The journey is enough to carry things along for now.  It's not the best idea, but it's working.

Friday, "Fire!" in The Elf's Prisoner Chapter 20.
Also Friday, over at Psycho Drive-In, exceptions.
Saturday, over at The Seventh Sanctum, One Day at a Time.

5 Mar 2019

Test Run - The Witcher - Elven Archer

Time to try a flesh and blood character instead of a cool starship.  This outing, I'll use R. Talsorian's The Witcher RPG, based on the video game based on the series of dark fantasy novels by Andrezej Sapkowski, all with the same name.  This isn't a Lost in Translation review; I'm not familiar enough with either the original novel or the video game, but I can glean information from the RPG well enough.

The first thing that strikes me when I look at the game's character creation is that it is familiar.  It's R. Talsorian's base rule set as seen in the various Mekton* and Cyberpunk games.  Character creation also follows a life path system, meaning as I create the character, I can choose what happened to him or her prior to the game starting, similar to the various versions of Traveller.  I like life paths; they let me get a better handle of who the character is beyond just numbers and skill sets and they give me a better idea of what the world is like.

For this first run through The Witcher's character creation, I'm going to use a fairly standard character, an elven archer.  Elves do exist in the setting, and they are known for putting arrows into pesky humans when needed.  For the life path, I'm going to roll, just to see what happens.  Right now, the idea is that I want a character that suits the setting when I'm not that familiar with it.  The elven archer is a good archetype to start from; I know what one can do in general, so applying that to the setting and seeing what comes out should result in a playable character.

1 Mar 2019

The Elf's Prisoner - Chapter 19

Chapter 19

Previously:
Culture shock.
Inn at the Crossroads, outside the Sylvan Forest
As the sun crept up over the horizon, Leomund and Wren were already getting the group's horses ready to leave.  Kazimier and Nyssa were inside, settling the final bill.  Nyssa insisted on having a proper lunch prepared before they left.  Kazimier tried to explain that he and Wren could hunt along the way, to no success.  Jyslyn, once again fully covered, was the last to come downstairs.  She took the opportunity to enjoy the luxury of the cool morning air on her skin before hiding herself away from prying eyes and the harshness of the sun.

With everyone finally outside, Nyssa checked the packs one last time, making sure that everything was both there and secure.  True to his word, Leomund, with Wren's help, had everything ready to go.  Kazimier helped Jyslyn on her horse before getting on his.  If the dark elf had complaints, she didn't voice them.  Nyssa took the lead on her riding horse as the group left the inn's courtyard.  Once on the road, the knight turned on to the north road.  Wren urged her horse past Nyssa, racing by the knight.

It took the group a half hour to finally lose sight of the inn.  Once the tallest building at the crossroads disappered behind a hill, Nyssa slowed her horse enough to fall back.  "I'm taking rear guard," she said.  "In case we're followed."