It's been a couple of weeks, but I needed a small break. I'm back with R. Talsorian's The Witcher RPG based on the video game based on the series of dark fantasy novels by Andrezej Sapkowski. This time around, it's time to create a Witcher, since that's what the game is named after. Again, I'm not familiar with the setting, only what I've read in the game. But, the game looks thorough.
So, tally ho!
Showing posts with label Witcher. Show all posts
Showing posts with label Witcher. Show all posts
2 Apr 2019
19 Mar 2019
Test Run - The Witcher - Applying the Lifepath
While creating a mage for R. Talsorian's The Witcher RPG, it occurred to me that I could use the game's lifepath creation for the cast of The Efl's Prisoner. Several of Mecha Academy's characters were inspired by the lifepath in Mekton Zeta. The Witcher's lifepath would need a bit of tweaking to be usable for another fantasy setting, but the core would still work.
To demonstrate, I'll use Jyslyn, Wren, and Leomund from The Elf's Prisoner. They predate the RPG, so what notes I have on them, minimal as they may be, won't be influenced by the lifepath as it is. This is also a good way to show how choosing instead of rolling works. It's going to be a long one, though, like the previous weeks' work. This time, I'll break it down by chart.
To demonstrate, I'll use Jyslyn, Wren, and Leomund from The Elf's Prisoner. They predate the RPG, so what notes I have on them, minimal as they may be, won't be influenced by the lifepath as it is. This is also a good way to show how choosing instead of rolling works. It's going to be a long one, though, like the previous weeks' work. This time, I'll break it down by chart.
12 Mar 2019
Test Run - The Witcher - Human Mage
Last week, I tried creating an elven archer for R. Talsorian's The Witcher RPG, based on the video game based on the series of dark fantasy novels by Andrezej Sapkowski, all with the same name. Character creation can get involved, though some of that was self-inflicted with the age of the character. The lifepath system can add to the time needed to create a character, as can missing a key sentence. The archer was straightforward, though, no extra mechanics beyond the base rules.
This time around, I'm going to try a human mage. Since last week's character almost became a bard until his life made him hideous and feared, I'll keep the options open, but the end goal right now is someone who can use magic of some sort. I'll keep with a random lifepath, just to see what I get. This time, though, I may ignore results that work against my concept. After the break, character creation by the steps in the book.
This time around, I'm going to try a human mage. Since last week's character almost became a bard until his life made him hideous and feared, I'll keep the options open, but the end goal right now is someone who can use magic of some sort. I'll keep with a random lifepath, just to see what I get. This time, though, I may ignore results that work against my concept. After the break, character creation by the steps in the book.
5 Mar 2019
Test Run - The Witcher - Elven Archer
Time to try a flesh and blood character instead of a cool starship. This outing, I'll use R. Talsorian's The Witcher RPG, based on the video game based on the series of dark fantasy novels by Andrezej Sapkowski, all with the same name. This isn't a Lost in Translation review; I'm not familiar enough with either the original novel or the video game, but I can glean information from the RPG well enough.
The first thing that strikes me when I look at the game's character creation is that it is familiar. It's R. Talsorian's base rule set as seen in the various Mekton* and Cyberpunk games. Character creation also follows a life path system, meaning as I create the character, I can choose what happened to him or her prior to the game starting, similar to the various versions of Traveller. I like life paths; they let me get a better handle of who the character is beyond just numbers and skill sets and they give me a better idea of what the world is like.
For this first run through The Witcher's character creation, I'm going to use a fairly standard character, an elven archer. Elves do exist in the setting, and they are known for putting arrows into pesky humans when needed. For the life path, I'm going to roll, just to see what happens. Right now, the idea is that I want a character that suits the setting when I'm not that familiar with it. The elven archer is a good archetype to start from; I know what one can do in general, so applying that to the setting and seeing what comes out should result in a playable character.
The first thing that strikes me when I look at the game's character creation is that it is familiar. It's R. Talsorian's base rule set as seen in the various Mekton* and Cyberpunk games. Character creation also follows a life path system, meaning as I create the character, I can choose what happened to him or her prior to the game starting, similar to the various versions of Traveller. I like life paths; they let me get a better handle of who the character is beyond just numbers and skill sets and they give me a better idea of what the world is like.
For this first run through The Witcher's character creation, I'm going to use a fairly standard character, an elven archer. Elves do exist in the setting, and they are known for putting arrows into pesky humans when needed. For the life path, I'm going to roll, just to see what happens. Right now, the idea is that I want a character that suits the setting when I'm not that familiar with it. The elven archer is a good archetype to start from; I know what one can do in general, so applying that to the setting and seeing what comes out should result in a playable character.
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