4 Jun 2020

Security in Cyberpunk 2020 and Shadowrun - Part 3 - Example

It's been a couple of weeks, but here's how the security levels play out during a heist.  I'll assume a pure cyberpunk approach and point out where the magic from Shadowrun can make a difference.  If you need a refresher, check out parts 1 (the levels) and 2 (the responses).

Meet the crew, one I was going to use for a Shadowrun story that needs some work before I start.  Skater is the group's hacker; she uses skating metaphors to get past the Intrusion Countermeasures (or IC).  The Chrome Rainbow is the team's cybernetically enhanced combat expert, a street samurai if you will.  Hudson is the getaway driver, one with the car.  Tempest T. Pot, the team's face and dealing with a few personal issuesAnd for Shadowrun, Datalore, a mage who uses detection spells.

The crew gets hired to break into a corporate facility to remove a MacGuffin that Mr. Johnson wants.  Mr. J has added a "no killing" clause to the contract, so the crew wants to get a better idea of what they're walking into.  Skater and Tempest, being the least likely to draw casual attention thanks to a low amount of cyber installed, are sent to the facility during an open house of job seekers.  Between the two of them, they make note of the security guards around, which are mainly the first level, obvious but lightly armed, the security cameras, and get copies of employee IDs to check later for security tags,  Skater and Tempest leave after spending the entire time under the watch of guards and trying to fit in, and report back to the rest of the crew.  In Shadowrun, Datalore stays back; the crew assumes that the corporation will have someone scanning the astral and mages are rare enough that one walking in will be noticed.

A day and a half later, the crew has a plan.  Mr. J has given a general location of his MacGuffin and everyone has less-than-lethal weapons like tasers and stun batons.  Skater has done some more homework online and has a map of the facility's grounds, including entrances.  She has also given the crew modified security access to use to get through doors.  The access won't last long, but they just need to get inside.  The door near the facility's parking lot responds to the stolen security access, and the crew enters.

The crew has a plan.  Skater and Datalore will go grab the MacGuffin while the rest of the team pretends to go after another target with the intent to fail.  They're not getting paid for stealing a second item.  Skater is prepped with the needed props, a copy of an IT work order.  Datalore will look at the work order from time to time.  Tempest, Chrome, and Hudson make their way through the facility, staying in touch with Skater and keeping close to exits and not going too much deeper.

Team False Intrusion eventually trip an alarm.  The security station sends out drones to locate the intruders, followed by several human guards a few metres back.  Without Skater to hack into security's radio encryption, Team False Insertion doesn't know that theyve been discovered.  However, that is part of the plan.  When the drones appear, Chrome throws one into a wall, guaranteeing the security control knows where they are.  The human guards take up posiition and tries to stop TFI.  Chrome's reflexes allow him to tase two before they can react, and a quiet foot chase begins in the facility.

Skater arrives at the location where the MacGuffin is.  She hacks her way into the secure room, but notes that the lock used is something she has seen where there is more security.  Yet, there isn't thing here, no drone, no camera, no tripwires, nothing.  Inside the secure room, she finds the MacGuffin and notes that it's older than she expected.  Again, the security surrounding the MacGuffin is off.  Tight but not.  Skater gets what she came from and lets the rest of the crew know.  Datalore checks for magical security, but magic and tech don't play well together, and the room is almost a storage space for tech gear.  While Skater does her work, Datalore magically keeps an eye out for security passing outside.

TFI is still dealing with security.  On the part of security, they're noticing that they're not being killed.  Security control makes the choice to not call in heavier troops.  With TFI withdrawing, security decides that pushing the intruders out is enough; going for an arrest may turn the intruders violent and they're not getting paid enough to be killed.  TFI escapes, leaving a number of tased and confused guards behind.  Hudson gets his car going and the crew escapes with what they came for.

If Mr. J. was after something else, say a weapon prototype, the crew may have run into high levels of security who might not have bothered to warn them before opening fire.  Security, though seemed light, leaving the crew wondering just what Mr. J. wants with the MacGuffin.  Skater takes some notes so she can follow up after exchanging the MacGuffin for the crew's pay.

Questions?

Friday, over at Psycho Drive-In, The Live-Action Adaptation.
Saturday, over at The Seventh Sanctum, hiatus week.
This weekend, Renaissance Press is holding a virtual convention.  I will be on a panel about adaptations Saturday at 4pm Eastern.

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