20 Aug 2014

Test Run - Firefly RPG Revisited

The full Firefly RPG from Margaret Weis Productions is now out.  The system has been greatly expanded from the preview, adding more Distinctions and expanding the ship creation rules.  Last time I looked at the game was with the preview.  Let's see what Tanya, the test character from last time, would look like under the full ruleset.

Since it has been a while since I posted anything about Tanya, a quick reminder.  Tanya is the family assassin, trained from adolescence to be the means of retribution for anyone that crosses her family.  I had posted a snippet of fiction featuring her that showed different elements of her personality and abilities.

Going through the same steps as before, there's no change to her concept.  Her attributes also remain unchanged.  Tanya's Distinctions, however, do.  Last time, I chose Ship's Doctor, Alluring, and Heart of Ice and Dust.  Ship's Doctor was pushing things, and acted as her role on the ship.  The Master Distinction list, however, has Medical Student.  There's no change in the skills, but possible triggers do change.  Heart of Ice and Dust describes Tanya too well to give up.  That leaves Alluring.  A couple of new Distinctions could fit Tanya as well as Alluring does.  Gentry represents her being from a noble family while Hold a Grudge works for her being the family hitman.  Steely Reserves also works for Tanya, she doesn't back down in the face of resistance.  Means she's going to break at some point, but that's for development in-game.  Losing Alluring means reducing Influence, Perform, and Trick each one die type, and it means that points spent on those skills need to be recalculated.  The potential replacements don't make up for the lost dice, so to keep calculations easy, I'll keep Alluring.  Again, Medical Student and Ship's Doctor both have the same skills, so no changes were needed there.

With the change to Medical Student, I now check to see if I want a Distinction Trigger from there instead of what I have already.  Competitive Academic looks promising, allowing an improvement on a Mental check if I fail a Know check first.  I'll replace the Memorable trigger from Alluring with Competitive Academic; Tanya shouldn't be memorable.

The rest remains unchanged.  Tanya's skills and specialties work as they are, as do the signature assets.  Most of the details for Tanya were already worked out last time.  This is just an update to reflect the full rules.

Tanya's full sheet:

Name: Tanya
Background: Family assassin and ship's medic

Attributes:
Mental: d8        Physical: d6        Social: d10

Skills:
 Craft        d6
 Drive        d4
 Fight        d4
 Fix        d4
 Fly        d4
 Focus        d6
 Influence    d10    (Charming)
 Know        d6    (Poisons)
 Labour        d4
 Move        d4
 Notice        d6
 Operate    d6
 Perform    d8    (Acting)
 Shoot        d6
 Sneak        d4
 Survive        d4
 Throw        d4
 Treat        d8
 Trick        d8

Distinctions:
Medical Student: d8
   Gain 1 Plot Point when you roll a d4 instead of a d8
   Competitive Academic: When you fail a roll with Know, step up Mental for your
     next action.

Alluring: d8
   Gain 1 Plot Point when you roll a d4 instead of a d8

Heart of Ice and Dust: d8
   Gain 1 Plot Point when you roll a d4 instead of a d8
   Best Served Cold: Spend 1PP to step back any Complication involving your
     emotions or personal relationships.

Signature Assets:
Tanya's Medical Bag: d6
Grandmother's Ring: d8
If you wind up using her in a game, please let me know how it goes.

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