Since it has been a while since I posted anything about Tanya, a quick reminder. Tanya is the family assassin, trained from adolescence to be the means of retribution for anyone that crosses her family. I had posted a snippet of fiction featuring her that showed different elements of her personality and abilities.
Going through the same steps as before, there's no change to her concept. Her attributes also remain unchanged. Tanya's Distinctions, however, do. Last time, I chose Ship's Doctor, Alluring, and Heart of Ice and Dust. Ship's Doctor was pushing things, and acted as her role on the ship. The Master Distinction list, however, has Medical Student. There's no change in the skills, but possible triggers do change. Heart of Ice and Dust describes Tanya too well to give up. That leaves Alluring. A couple of new Distinctions could fit Tanya as well as Alluring does. Gentry represents her being from a noble family while Hold a Grudge works for her being the family hitman. Steely Reserves also works for Tanya, she doesn't back down in the face of resistance. Means she's going to break at some point, but that's for development in-game. Losing Alluring means reducing Influence, Perform, and Trick each one die type, and it means that points spent on those skills need to be recalculated. The potential replacements don't make up for the lost dice, so to keep calculations easy, I'll keep Alluring. Again, Medical Student and Ship's Doctor both have the same skills, so no changes were needed there.
With the change to Medical Student, I now check to see if I want a Distinction Trigger from there instead of what I have already. Competitive Academic looks promising, allowing an improvement on a Mental check if I fail a Know check first. I'll replace the Memorable trigger from Alluring with Competitive Academic; Tanya shouldn't be memorable.
The rest remains unchanged. Tanya's skills and specialties work as they are, as do the signature assets. Most of the details for Tanya were already worked out last time. This is just an update to reflect the full rules.
Tanya's full sheet:
Name: TanyaIf you wind up using her in a game, please let me know how it goes.
Background: Family assassin and ship's medic
Attributes:
Mental: d8 Physical: d6 Social: d10
Skills:
Craft d6
Drive d4
Fight d4
Fix d4
Fly d4
Focus d6
Influence d10 (Charming)
Know d6 (Poisons)
Labour d4
Move d4
Notice d6
Operate d6
Perform d8 (Acting)
Shoot d6
Sneak d4
Survive d4
Throw d4
Treat d8
Trick d8
Distinctions:
Medical Student: d8
Gain 1 Plot Point when you roll a d4 instead of a d8
Competitive Academic: When you fail a roll with Know, step up Mental for your
next action.
Alluring: d8
Gain 1 Plot Point when you roll a d4 instead of a d8
Heart of Ice and Dust: d8
Gain 1 Plot Point when you roll a d4 instead of a d8
Best Served Cold: Spend 1PP to step back any Complication involving your
emotions or personal relationships.
Signature Assets:
Tanya's Medical Bag: d6
Grandmother's Ring: d8
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