Over the past month, I've dipped into Catalist Game Labs' MechWarrior Destiny RPG. A few times, I mentioned that it was more streamlined than A Time of War, the previous incarnation of the BattleTech RPG. Today, I demonstrate the difference by creating a PC with ATOW.
24 Jun 2021
17 Jun 2021
Test Run - MechWarrior Destiny III - Converting a BattleMech
Back to Catalist Game Labs' MechWarrior Destiny to try out one more subsystem, BattleMech conversion. For this, I'll need a BattleMech, Instead of one of the published 'Mechs, I'll use one of my own design, the PLNK-5R, or Plinker. All the goodies after the break.
10 Jun 2021
Test Run - Sentinel Comics the Roleplaying Game - The Random Method
Time to go back to Greater Than Games' Sentinel Comics the Roleplaying Game. A few weeks ago, I modelled Ringette using the game. This time around, I want to try the random character creation method. I finally figured out what they game meant by rolling dice now that I wasn't focused on modelling a specific character. Both methods are viable in the game, which is a strength. Since this will get long, everything starts after the break.
3 Jun 2021
Test Run - MechWarrior Destiny - The Clans
Last outing with Catalist Game Labs' MechWarrior Destiny went well. This time around, I want to try out the character creation system for a Clanner PC. As usual, everything will be after the break.