tag:blogger.com,1999:blog-6464382918796251124.post1798262388548796600..comments2021-05-16T13:41:12.015-04:00Comments on The Chaos Beast: A Different Look at Hero PointsScott Delahunthttp://www.blogger.com/profile/06735796666483741699noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6464382918796251124.post-75362276486814309802012-12-09T20:55:13.210-05:002012-12-09T20:55:13.210-05:00I haven't seen a situation where a player has ...I haven't seen a situation where a player has completely run out of drama points, though it has come close a couple of times. But, there's times when a player will hold on just in case they need the points later, and that later never comes. Reversing lets the player take a risk that might not come immediately.<br /><br />I don't want to call them a penalty. The points allow the player to do something immediately, knowing that something will be coming to balance things out. That's why I want the players to add to the list of when the points are wiped out - it allows them to have an idea what's coming up, and makes sure that they know that the balancing event isn't lethal.<br /><br />I do want to try this in a game at some point, to see how well it works with different groups and different game mechanics.<br />Scott Delahunthttps://www.blogger.com/profile/06735796666483741699noreply@blogger.comtag:blogger.com,1999:blog-6464382918796251124.post-82255517221201734532012-12-09T10:59:43.713-05:002012-12-09T10:59:43.713-05:00I remember you mentioning this to me at some point...I remember you mentioning this to me at some point. One thing I've noticed in my own gaming is that XP and Hero points tend to accumulate, either because of the human need to "save for a rainy day" (which may never come) or because there simply isn't the time to figure out how to allocate them. So flipping the dynamic would seem to make sense.<br /><br />In particular, how often is it that someone DOESN'T have a point they can spend for that extra die or all-critical hit? (Moreover, if they have only the one, they may not spend it anyway, trusting to luck.)<br /><br />While taking penalty ("karma") points might quash a couple instances of point usage, on balance I think you'd come out ahead - particularly if it's prompting an "embarrassing situation" rather than "rocks fall, everyone dies". Certain situations can be great for generating extra RP too.Gregory Taylorhttps://www.blogger.com/profile/06547180132612659893noreply@blogger.com